Home › Forums › Development › Changelog › Changelog 3.1.6b hotfix live on Steam now !
- This topic has 10 replies, 8 voices, and was last updated 7 years, 3 months ago by MeatShieldNZ.
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10/09/2017 at 11:21 am #4089OlhausenKeymaster
Hi guys, we are going to release another hotfix to fix some minor bugs and a few new things. If all goes ok then we will move to the new SS doctrine.
SS elite forces:
- Added veterancy level 1 by default to SS Falschirmjagers Regiment 6
- Added facing ability for Raketenwerfer in houses.
- Removed Assault grenadiers from Luftwaffe doctrine
- Infantry Truck will spawn soldiers from the truck directly.
- Removed Sturmpioneers and Freiwilligen infanterie from Luftwaffe doctrine
- Added Luftwaffe Pioniere to Luftwaffed doctrine
- Luftwaffe Pioniere: Luftwaffe Pionier are basic combat troops whose primary tasks are building structures, creating or clearing battlefield obstacles, and building advanced anti-aircraft positions
a. One team leader with MP40 and 5 men with Kar98 rifles.
b. Upgrade x5Mp 40
c. Panzerwurfmine AT grenade ability
d. Level 3 unit, cost 210 MP
- Added new icon & portrait for Luftwaffe AT squad by Starbuck
- Added new icon & portraits for Luftwaffe Grw 34 by Starbuck
- Added new icon & portraits for Luftwaffe Pionere by Starbuck
- Added new icon & portraits for Luftwaffe Fallschirmjager regiment 6 by Cultis
- Fixed bug Flak 38 indestructible during the construction
- SS Grenadiers combat gear: Split the gear of SS Grenadiers depending on doctrine. Basic gear LMG 34 and medikits
b. Luftwaffe get Panzerwurfmine
c. Wunderwaffe get Panzerfaust 60
d. Scorched earth get G-43 and rifle accesories
e. Iron Will will get Hafthohlladung (coming soon)
Wehrmacht:
- Increased the ammo cost for HMG 42 from 40 to 60 in FHQ
- Reduced the Brummbar accuracy vs infantry 30%
- Forward HQ:
a. Removed the call in abilities for them .
b. Added Spawner extension, now FHQ will be able to spawn directly from it: grenadiers, AT squad, HMG 42, pak 184-6r 45mm and Grw34 mortar team.
AEF:
- Reduced Sherman 105 accuracy vs infantry 10%
- Forward HQ:
a. Removed the call in abilities for them .
b. Added Spawner extension, now FHQ will be able to spawn directly from it: riflemen, AT squad (common, airborne and ranger), HMG .50 cal, 57mm AT gun and 60mm mortar.
- Added new icon for HMG Vickers by Cultis
- Added new icon for Ranger Scout patrol by Cultis
- Added new icon for Sniper by Cultis
Soviet army:
- Reduced KV-2 accuracy vs infantry 20%
- Forward HQ:
a. Removed the call in abilitity for them
b. Added spawner extension, now FHQ will be able to spawn directly from it: Fusiliers, tank hunger grenadiers, HMG sokolov, M-42 45mm at gun and Pm-41 82mm mortar.
General:
- Tank traps: all of them will shows up in the Fog of War.
- This topic was modified 7 years, 3 months ago by Olhausen.
- This topic was modified 7 years, 3 months ago by Olhausen.
- This topic was modified 7 years, 3 months ago by Olhausen.
- This topic was modified 7 years, 3 months ago by Olhausen.
- This topic was modified 7 years, 3 months ago by Olhausen.
- This topic was modified 7 years, 3 months ago by Olhausen.
- This topic was modified 7 years, 3 months ago by Olhausen.
- This topic was modified 7 years, 3 months ago by Olhausen.
- This topic was modified 7 years, 3 months ago by Olhausen.
- This topic was modified 7 years, 3 months ago by Olhausen.
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10/09/2017 at 1:56 pm #4092mor_julietParticipant
Will this hotfix applied after 25th?
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10/09/2017 at 7:24 pm #4094mongalong247Moderator
Hi @mor_juliet – there should be no difference between 3.1.6a and 3.1.6b as it is the same work done again to eliminate the bug. However we will do what we can to eliminate the interruption to the tournament. At this point we’ve only had one submitted entry. So it won’t be affecting any replays but that one.
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11/09/2017 at 5:24 am #4121Death_KittyModerator
THANK YOU! I’ve wanted these changes for luft ever since the doc came out!!
Doc will need to be updated though… lorarius will be so happy >;D
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12/09/2017 at 12:54 am #4165Death_KittyModerator
Is this update out yet btw?
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12/09/2017 at 3:21 am #4172mongalong247Moderator
Well yes and no, most of it is already out in 3.1.6a but bugged.
Shouldn’t be too far away now though, just trying to minimize the affect on the AI Tournament
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13/09/2017 at 11:27 am #4196NyvreModerator
Do these changes to forward HQ spawning also apply to bunkers that can recruit units?
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13/09/2017 at 12:14 pm #4198OlhausenKeymaster
Hi Nyvre, I will check concrete bunkers. I only works now on Forward H.Q.
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13/09/2017 at 2:21 pm #4201SebandirParticipant
I like the recent changes in the Luftwaffe doctrine. Great job.
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13/09/2017 at 10:47 pm #4203MorgothParticipant
I’ve just played first 3.1.6b match and I can say that there are several problems. First of all after loosing main building as Luftwaffe u cannot call pionieers to repair your building. There is still “call Sturmpioniere” ability and due to they recent replacement with Luftlande Pionieers u cannot do this. Moreover ive noticed that computer can attack your base with aeroplanes (at least with mg straffe). What was really strange was the fact, that after second destruction of my hq(played as Wehrmacht and the killing blow was delivered by Churchill Croc – maybe it has some importance) there was a great hole in the ground 😀 It was impossible to repair the main building, and u can even hide a tank in that hole XD.
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13/09/2017 at 11:04 pm #4205MeatShieldNZKeymaster
Hi Morgoth,
Nice catch with the sturmpioneers, we will fix this ASAP in our next hotfix.
MG strafe is a loiter ability, while it cant be clicked on the HQ territory there may be some overlap of the strafing pass if it is clicked just outside.
We will try to recreate the Wehrmacht HQ bug, but have never seen or heard of this before.
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