Home › Forums › Development › Changelog › Changelog 3.1.6a hotfix live on Steam !
- This topic has 4 replies, 4 voices, and was last updated 7 years, 2 months ago by Olhausen.
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31/08/2017 at 1:51 pm #3998OlhausenKeymaster
Hi Wikingers here we go again:
Wehrmacht:
- Added auto target to Leig 18 inf weapon.
- Increased the aim time for Brummbar
SS Elite Forces:
- Removed Sdkfz 250/7 Grw34 81mm from Luftwaffe Ground forces
- Added Grw34 81mm on foot to Luftwaffe Ground forces
- Added Sdkfz 251/17 Flak to Luftwaffe ground forces
- Removed Vehicle Crews from Luftwaffe doctrine
- Added Fallschirmjager skin to Leig 18 infantry weapon crew
- Added Fallschirmjager skin to Grw34 mortar crew
- Added auto target to Leig 18 inf weapon.
- Changed the entity of the munition drop for the correct one. Before it was showing a medical box.
- Sdkfz 223 fu Recon. Added munition cost +40 ammo.
- Reduced the numbers of rockets in Nebelwerfer 41 off map rocket salvo called in from Sdkfz 223 fu. Before it was 18 now 12. Instead of a battery of 3 nebelwerfer we will have 2. Reduced cost from 110 to 100
- Created a new AT unit for Luftwaffe doctrine:
a. 4 Man squad
b. x2 Panzershrecks
c. x1 Panzerfaust ability
d. x1 MP40 and x1 FG42
Soviets:
- Realistic winter camouflage by Starbuck, added to: T34-76, T34-85, KV1, KV2, and IS2 done
- Increased the aim time for KV-2
British Commonwealth:
- 25 pdr gun naked more animations by Starbuck
- Realistic winter camouflage by Starbuck, added to: Cromwell, Churchill, Comet, Firefly, Valentine
- Change the entity of the munition drop for the correct one. Before was showing a medical box.
AEF:
- Facing removed from foxhole, and added to foxhole with upgraded MG. Removed manpower cost of “plain” foxhole
- Reduced Un-armed foxhole hitpoints from 500 to 350
- M2 60mm mortar: removed whistle and projectile from game.
- Fixed requirements of vehicle crews, now they will only show after correct doctrine selection, not before.
- Change the entity of the munition drop for the correct one. Before was showing a medical box.
- Increased the price of Xylophone barrage from 90 to 110 of ammo.
- Increased the aim time for Sherman 105
General:
- Added a retreat point to medics
- Added weapon repair “enable” to all team weapons like mortars, light artillery, HMG and so on.
- Fixed the problem with the team weapons. In the previous version, the gun in the team weapons can not be destroyed by enemy indirect fire and the player can recrew it one after another. Now the system will be better. Weapons can be destroyed by enemy fire and the player have the option to repair them.
- Increased the hitpoints of big team weapons like pak 40, B-4 203mm, etc to 450
- Reduced the hitpoints of small team weapons like HMGs etc, to 350
- Realistic ambush system with bushes by Starbuck. Our team mate is working hard to add the winter bushes feature. Then if you pick a map with winter conditions the summer option will disappear and the player will be able to activate the winter one.
- Prone is now set as a group ability: Mongalong is working on this feature. The idea is to have more and more group abilitites to have better gameplay.
- Mortar explosion fx. We reworked the animation according the caliber of the mortar. Then larger caliber will add more fx. Basically medium and heavy mortars have more fx now.
a. 60 mm to 76 mm light fx
b. 81 mm to 82 mm medium fx
c. up t 100 mm heavy fx
- Increased the reload time of all resources dispatches from 180 seconds to 300 seconds (5 minutes). Ten in total.
Wikinger Ambush system rework step one:
We are tweaking progressively our ambush system. I am going to describe how it will work after the hotfix
- The specialized tank hunter units like Jagdpanzer IV, Su-85, M10, M36 and so on, after activating the camo button they will disappear from the eyes of the enemies and will obtain the following bonuses:
a. First strike shot with 15% more damage on penetration
b. First strike shot with 100% accuracy bonus
c. Passive increase sight radius +10 meters
d. Passive increase weapon range +10 meters
- The non specialized tank hunter units like tanks will obtain realistic camo ability “winter & summer” by Starbuck after level up to vet 1. They will obtain the following bonuses:
a. Passive increase sight radious +10 meters
b. Passive increase weapon range +10 meters
A.I Work
- Forcing OKW HQ trucks to only set up in HQ territory, no more wandering SWS Trucks.
- Added light AI battlegroups for all factions, only available up to tier 3
- Experimental medium AI battlegroup for OKW available after tier 2
- This topic was modified 7 years, 2 months ago by Olhausen.
- This topic was modified 7 years, 2 months ago by Olhausen.
- This topic was modified 7 years, 2 months ago by Olhausen.
- This topic was modified 7 years, 2 months ago by Olhausen.
- This topic was modified 7 years, 2 months ago by Olhausen.
- This topic was modified 7 years, 2 months ago by Olhausen.
- This topic was modified 7 years, 2 months ago by Olhausen.
- This topic was modified 7 years, 2 months ago by Olhausen.
- This topic was modified 7 years, 2 months ago by Olhausen.
- This topic was modified 7 years, 2 months ago by Olhausen.
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31/08/2017 at 7:28 pm #4002
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31/08/2017 at 8:23 pm #4008seanParticipant
Well done finally after 3 months no more paying for foxholes USAA FTW !!!! <3
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02/09/2017 at 10:02 pm #4029LorariusKeymaster
great thing Olhausen….
can you please also add the auto turn, aim and fire to the LeFh 18?
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03/09/2017 at 9:48 am #4030
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