Bulletproof Buildings

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    • #3840
      Wehrwolf
      Participant

      Hey Kraus!

      We talked in Steam over that topic. Now i post it here.

       

      I think for realism the buildings have to be bulletproof against most guns. All Machine and Sub-machineguns or karabins. I think only tanks and rockets (PZ and other tankhunter weapons, but not the long tankhunter guns) can do damage on buildings. All other were and is pretty unrealistic. Grenades do less damage i didnt see that a grenade break down an building exept he hit the gastank 😉

       

      I hope you understand me? That would be more intense and realistic. You cant rusch with sheep soildiers and so on.

       

      Regards,

       

      Karz1th

    • #3845
      Lorarius
      Keymaster

      Moin Wehrwolf,

      I have to disagree…

      11:10

       

      And now think of some typical types of houses….

      • Fachwerk was very common (easy to penetrate i guess)
      • Solid ground floor, wooden upper floor (easy to penetrate i guess)
      • burned full bricks (propably very hard to penetrate)
      • Any other type of natural stones (propably very hard to penetrate)

      Grenades, yes, in most cases, but I think they will damage Fachwerk and wooden Buildings.

    • #3846
      Cardmen
      Participant

      [youtube]https://www.youtube.com/watch?v=Mgu_8i3H970[/youtube]

      [youtube]https://www.youtube.com/watch?v=vAqBpngXw4U[/youtube]

    • #3850
      Olhausen
      Keymaster

      I think they have a good point 🙂

    • #3882
      Wehrwolf
      Participant

      Oh.

      Okay. But there arent typical rifles for SOldiers except the MG42 and Cal. 50 for tankhunter rifles and there are heavy machine guns or high caliber. I talk in this case about soldiers without that caliber (MP40, STG44, G43 and so on… 🙂 I agree with you 🙂 But not at all. The lower caliber didnt kill any houses or bunker 🙂 you know? The AK Vid … that will i see does the soldiers shoot for years in a building to destroy it … 😉 Think logical and not in brickwalls … 😉

       

      Edit:

      You come through walls… But kills a building? Is nonsense and really … stupid. Why they use mortar and tnt or arty to destroy buildings … they had to use this caliber … or? 😉 Thanks. Its unrealistic. You can shoot through but you cant destroy in a understandable way…

      • This reply was modified 7 years, 2 months ago by Wehrwolf.
    • #3884
      Wehrwolf
      Participant

      Um das nochmal auf deutsch zu erklären:

       

      Hochkalibrige Munition kommt zwar durch Wände, aber zerstört kein Haus. Die Bauten bei COH2 sind alles Militärgebäude (mit Stahl verstärkt und Sandsäcken). Gräben sind ebenfalls verstärkte kleinkaliber Bunker … Es geht einfach um den Fakt, daß kein Fußsoldat ohne Sprengmittel kein Gebäude zerstören kann, im realistischen und logisch nachvollziehbarem Sinn. Wenn Soldaten in Häusern stationiert sind, bekommen sie Schaden ja, aber das Gebäude ansich niemals so, daß es zusammenbricht.

       

      Bulletproof also kugelsicher ist der falsche Titel für dieses Thema. Ich denke das ist klar. Wenn man es logisch nachvollziehbar will sollte man das verändern. Panzer, Panzerwaffen, FLAKs und PaKs können natürlich Gebäude penetrieren und durchaus zerstören und vor allem auch taktisch nachvollziehbar (bei PAKS und FLAKS ist das auch sone Sache… ;))

       

      Wie gesagt … Nur weil ich durch eine Tür schießen kann, heißt es nicht das es sinnvoll ist dort 3000 Kugeln reinzujagen bis sie zusammenbricht … (kleinkaliber – bitte immer rationalen Größen denken) … Nur weil ein MG 42 durch eine Klinkerwand kommt und paar Löcher macht… Wirst du nicht 100.000 Schuss für ein gesamtes Gebäude aufwenden …

       

      Das ist mein Punkt … Es geht um Logik … Nicht um … Es ist irgendwann möglich (taktischer Nonsense, bei COH2 ist man im Krieg und nicht im Simulator ;)).

    • #3888
      Lorarius
      Keymaster

      Moin Wehrwolf,

      OK, good explanation, now I get your point.

      It is more or less about the buildings itself and not the people within.
      Yes, I go with you, handheld guns can penetrate buildings (houses) but will not destroy them. On build ones (bunkers, trenches) they show almost no effect.

      But now I loose you in another aspect: Did you see it ingame that normal arms fire does a significant damage to any building? I am not sure, but I can’t remember that happening.

       

    • #3889
      Cardmen
      Participant

      (I guess it’s better if you speak to him in german,probably he’ll understand that better than english.)

      • This reply was modified 7 years, 2 months ago by Cardmen.
    • #3896
      Wehrwolf
      Participant

      [quote quote=3888]Moin Wehrwolf, OK, good explanation, now I get your point. It is more or less about the buildings itself and not the people within. Yes, I go with you, handheld guns can penetrate buildings (houses) but will not destroy them. On build ones (bunkers, trenches) they show almost no effect. But now I loose you in another aspect: Did you see it ingame that normal arms fire does a significant damage to any building? I am not sure, but I can’t remember that happening. [/quote]

       

      You see it when you attack enemy mainbuildings. Or the Points for oil or ammo on capture places (dont know the name of the building xD). I think the dmg have to be go to 0 …

       

      @Cardmen: Yes. My german is my motherlanguage… English is .. english ^^ Not my motherlanguage.  😉

       

      Auf deutsch:

       

      Du siehst es, wenn du gegnerische Basisgebäude attackierst oder die Munitions- oder Ölerweiterungen auf den Eroberungspunkten.  Der Schaden müsste gegen 0 gehen und nicht auf Dauer. Ich hoffe man versteht mich.

    • #3922
      Lorarius
      Keymaster

      OK, I will test it myself and talk it through with the team…

      One thing I noticed which personally annoys me is that snipers for e.g. engage on buildings and are kind of “stuck” to shooting it even though each bullet does (almost) no damage.

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