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- This topic has 7 replies, 5 voices, and was last updated 4 years, 4 months ago by Steve Magal.
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12/12/2017 at 6:47 am #5293PyroParticipant
Can any one show me or let me know what kind of things make you a more advanced player?
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12/12/2017 at 9:26 am #5298MeatShieldNZKeymaster
We have some faction guides here on the forum created by some of our more experienced players.
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12/12/2017 at 6:40 pm #5299Death_KittyModerator
I should warn you, some of those guides need to be formatted and updated, but they are great points to start.
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12/12/2017 at 7:20 pm #5300DamianParticipant
Watch me streams duh… 😛
And for a better answer,
A) Game knowledgeplay a lot, but also learn the stats as much as you can. It does not have to be specific stats, like for example in vCoH, you need 5 pak43 shots to kill a churchill AVRE (pre-nerf). It can be like:
-This LMG will suppress me in 3 seconds without cover. In yellow in 6, so I can do this or that.
-Game knowledge, for example which OKW doc gives you what ability on SS Grenediers or which 210 mp.
– etc…B) Experience
Know what other good players like to do. For example Ragnar and sean like to spam 210 mp units, where Ragnar also likes to rush buildings and play a long game until he gets his King Tiger (you are a fucking cunt Ragnar, really xD).
C) Ability to make good tactics.
This can be split into 2:
a) map knowledge (you can quickly make shots knowing the sweet spots of the map and know where to go first)b) Knowing what to do after you do sth, make a list of things you have to do. A lot of players go around rusing X, Y, B (cyka), but after they do it, they just stop planning and hope for the best
You have to be more than that. For example:
1. I want to rush Armored Car.
2. I’ll have to rush the fuel points
2a) If I fail I have to help my ally do it.
2b) if it fails I have to switch to another strategy
3. When I get my armored car I’ll go and rush their fuel so they can’t get tanks quickly to counter me.
3a) If there is USF player a rush him first, cause USF does not have AT rifles like BritishD) Micro/Macro -> multitasking
This one is hard. You can play 100 hours or 1000 hours and it will not change. You probably know what Starcraft is. Micro/Macro is very important in this game.
If your micro is good you can dodge most of the enemy grenades, which already puts you in super good position.
If your macro is good, combined with game knowledge, you won’t be sitting with 1000 manpower wondering what to do with it 😛That’s my little guide on what is the difference between veteran and newbie. Hope you liked it and it was helpful. If you have any questions, hit the guy called Garry on discord AND WATCH HIS COH2 STREAMS 😛
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12/12/2017 at 9:34 pm #5312PyroParticipant
Thank you for all your help
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18/06/2020 at 1:02 pm #12896Steve MagalParticipant
Hello guys,
Where can I find a guide for Statische Wehrmacht Doctrine? I’m struggling to play with It. Specially in v1 matches. Which branch do I use for each situation? Some times the trade off to go and build a observer bunker and/or a concrete bunker doesn’t look fair instead of build some tanks or infantry. Cheers
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22/06/2020 at 3:09 pm #12904Death_KittyModerator
Sorry this reply is coming a few days late, but in general, your main branches are going to be the bren AT squad, and the random reserve unit. Bunker atm, as well as artilliry, are just not worth it compared to everything else.
Your game plan is to SPAM festung grens, and throw their grenades as often as you can. At tier 1, get deckungs, the AT squad, and maybe a medic bunker, and you are good to go.
from there, you can go for the elefant, or whatever endgame you desire, but be aware the strength of the doc lies in its early game, with festung grenades and the double MG-42 of deckungs.
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08/07/2020 at 10:11 pm #12959Steve MagalParticipant
Thanks a lot Kitty. Cristal clear.
About the medic bunker, do you really mean the medic BUNKER? I’m asking because I have never build the medic bunker. I usually build the “MG Nest”, converted to a medic station, or a forward outpost (if it’s a town map like). You can even build a medic station in a capture point. I see that the bunker is almost indestructible, that’s the reason It’s quite expensive. But why would you build a medic bunker away from the front line?
Cheers
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